The Case of the Haunted Controller

The floor creaked as the five gamers stepped on it. Outside, thunder cracked from on high and split tree trunks in half. Rats scurried into cobwebbed corners and chased after nonexistent food.

The five gamers wore poker faces, moving forward without scanning the surroundings. They reached a large, iron clad door that dwarfed them all, even if all five were stacked on top of each other. Sweat pouring down their face and palms, they slowly twisted the dust covered doorknob and opened the door. Most people would then see the massive couch staring them in the face as they entered the room, but the gamers were staring straight ahead at the TV screen.

They saw a controller on the couch, not spiders. They swooshed away the arachnids, booted up the console and sat down to play. They tapped the left joystick and the character moved right. They tapped the right joystick and the character moved left. They tapped up on the d-pad and the character moved down. They hit pause to calibrate the control settings when the controller developed a mind of its own. The joystick zipped by ten different submenus without end; it went all the way to the far right. If they tried to move left? The controller would simply plant it’s joysticks in the sand.

The gamers tried to unpause by hitting start, but the settings menu would only flash and re-appear before their incredulous eyes.

“Noooooo! It’s haunted!”

They ran past the spiders, through the door, over the creaky floor before rolling out of the nearest exit.

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Filed under Silly Video Game Inspired Fiction, Video Game Technology

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