I found myself standing in front of a video game studio that had a secret. It was a warm, sunny day and the sky was care free, which contrasted with my furrowed brow and shaky hand. I was waiting to be ushered into Crazy Video Games Inc. to meet a killer. My blood ran cold at the mere thought of a paper cut, and here I was about to face a scary secret.
You might think some games are never released because they are left unfinished. But I went to this studio because I heard they had a game that posed a true public safety hazard. This sounded like a one-of-a-kind video game, a story no one had dared to uncover. With this visit to the studio, I hoped to change that.
The studio’s front door swung open and smiling faces greeted me. They seemed to smile so much that I wondered how their jaws did not crack. Their smiles distracted me but not did not disarm me, did not stop me from my fear of the unknown that could have been around any corner.
Suddenly the cubicles and smiling faces disappeared, and my studio guide and I entered a cold, rocky room. It was like a cave in the middle of this game studio. There was the constant, distant and discordant sound of dripping water in the background. It made the hairs on the back of my neck stand on guard.
After the cave, we descended into a giant warehouse-like area of the studio. Towering shelves, covered in dust, greedily consumed every ounce of real estate in this area. The tops of the shelves, as we passed them, seemed to stare deep into one’s soul, for at the top each had two large slits that looked like a pair of stern eyes. The contents of the shelves, though, did not seem worthy of security. They consisted of prototype consoles and forgotten games that never saw the light of day. These boring grey shelves and their dusty contents seemed to go on forever — until I heard something strange.
It started as a low-pitched groan, and then started to sound more like a bark. As we moved closer, I saw a video game that howled like a wolf, foamed at the case and revealed its terrifying fangs. If it hadn’t been chained to a shelf, it would have come sunk its fangs deep into my flesh. The sign above it, which labelled it “The Killer App,” confirmed this for me. Then the game stopped howling long enough for my guide to speak.
“Every once in a while,” he said, “we throw The Killer App a bone: we say we’ll release it soon. But we never will. The game will languish in here forever. Anyway, we hope you enjoyed your stay. Have a great day.”
My guide led me to a secret back door but not before I turned around to steal a final glance at The Killer App. As the door closed behind, me I could see its fangs gleaming in the darkness, and I knew it would forever haunt my dreams. I swore I would never return to this ghastly scene. I hoped The Killer App would never be unleashed.