Tag Archives: tradition

How to Make a Video Game in 7+ Days

On Day 01, the developers created the sky and filled it with the rays from two suns. They tweaked the brightness until they could barely see white text on the black background. And the developers said it was decent.

On Day 02, the developers created a huge, blue ocean and spent some time perfecting the shimmering light on the rippling waves. They filled the sea with scaled creatures of every kind. And the developers thought that it looked okay.

On Day 03, the developers stayed up past midnight to create the land. They covered it with mountains, ridges, bridges, golf courses, and yes, sand traps. And the developers saw that it was good.

On Day 04, the developers implemented their dynamic lighting and music engine. And, while  bopping their heads, they said the game both sounded and looked great.

On Day 05, the developers filled the land with medpacks, explosive barrels and vehicles that could fly, cruise and traverse any terrain. And they saw that this was cool.

On Day 06, the developers noted the land looked barren and lacked character, so they created the main character and his partner. And they saw that these people were excellent.

On Day 07, the sky fell, the planet shook and the uprooted trees went flying into the air. And the developers said, “Oh no! This is not good!” But they worked through the night to make things right.

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Filed under Video Game Misc.

The Transmission of the Tradition

“I’ve done it, Susanne! It was a Herculean effort on my part, but I’ve done it.”

Anton’s tears were the only liquid that had cleaned his desk for months. While he worked on this project, some of his fingers were bloodied because, for hours on he end, he had scraped them against shiny, sharp steel microprocessors. Sweat poured down his face as if he had a fever or as if he was delirious with excitement.

The wall clock seemed  to tick tock forever before Susanne raised an eyebrow. Then one of her eyes locked on to Anton. The second was still glued to her newspaper. Anton never understood how she could do that, especially with all the excitement in the room.

“What’s going on?”, she asked after shrugging her shoulders.

Anton held his baby in his hands and stared at it lovingly.

“I didn’t tell you why this project took so long. Did I?”

Suzanne sat there stone-faced, like a statue from Easter Island. She opened her mouth to speak, but Anton interrupted.

“Well, since you asked, it was a real challenge because the technology didn’t exist, so I had to invent it first. Now I hold here, in my mortal hands, a storage device with every video game ever made on it. Future generations will forever be able to partake in this art.”

“Great,” said Susanne, “How do you get them off there to play?”

“Well, you see, it’s not that simple…” Anton’s forehead started to wrinkle. “You start by…” His eyes became downcast and he bit his lip. “Noooooooooooooooo!”

Anton pulled out a clump of his hair and fell to his knees, sobbing.

Susanne sighed. Then went back to her paper.

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Filed under Video Game Technology