On Day 01, the developers created the sky and filled it with the rays from two suns. They tweaked the brightness until they could barely see white text on the black background. And the developers said it was decent.
On Day 02, the developers created a huge, blue ocean and spent some time perfecting the shimmering light on the rippling waves. They filled the sea with scaled creatures of every kind. And the developers thought that it looked okay.
On Day 03, the developers stayed up past midnight to create the land. They covered it with mountains, ridges, bridges, golf courses, and yes, sand traps. And the developers saw that it was good.
On Day 04, the developers implemented their dynamic lighting and music engine. And, while bopping their heads, they said the game both sounded and looked great.
On Day 05, the developers filled the land with medpacks, explosive barrels and vehicles that could fly, cruise and traverse any terrain. And they saw that this was cool.
On Day 06, the developers noted the land looked barren and lacked character, so they created the main character and his partner. And they saw that these people were excellent.
On Day 07, the sky fell, the planet shook and the uprooted trees went flying into the air. And the developers said, “Oh no! This is not good!” But they worked through the night to make things right.