The Video Game That Was Too Big to Fail

Once upon a time, there was a tall man with long, frazzled grey hair. His white gown covered his wiry frame and his plastic goggles protected his bulging eyes. Liquids bubbled from beakers around him and electrical currents zipped and zapped through metal coils so much so that passersby would have seen a blinding light through the window. This was a mad scientist hard at work.

A small, hunched-over figure, his disfigured face covered by cowl, appeared in the doorway behind the mad scientist. The figure spoke: “Master, pray forgive me for this most rude of intrusions.”

“Ugh— what do you want Igor?”, said the mad scientist, “what was so important that you had to interrupt me while I work on my video game system?” The scientist said this while he poured neon liquids that smelled like rotten eggs into test tubes.

“It’s the villagers, master. They are amassing at the castle gates and chanting ‘off with his head!’ They demand to know what happened to all the money they gave you.”

“Yes, well, my head shall stay firmly tethered to my head. There will be no beheading today. You may ignore them.”

“Yes, master.” Igor turned his crooked back and waddled out of the room.

“Wait. I didn’t say you could go. Allow me to show you my latest creation,” the mad scientist said. He sat down in a regular office chair, and it squeaked as he swiveled around and slowly slid across the room. Then the chair stopped, half way before reaching its goal, without warning.

“What did you wish to show me, master?”

“Oh, do shut up. Wait while I get this confounded chair going again.”

The mad scientist’s chair needed some grease. But he decided instead to push his long leg against the floor, as if he was rowing, until he reached his destination. He extended his arm, his eyes sparkled in the light and he pointed toward one corner of the room.

“It’s my latest creation and my pièce de résistance.”

The mad scientist’s chair finally reached the control panel he was aiming for. He then slapped a large, red button, and a spotlight revealed a massive object hiding in the corner. The object was so tall that its tiny head almost touched the massive ceiling in the room. The rectangular body of the object seemed to stretch on forever without end. It also sported a pair of VR goggles for eyes, giant boots, boxing gloves for hands and a power-on button in the center of its chest. And of course, since it was freezing outside, it had a tiny toque.

“This killer video game system will destroy my competition and help me to dominate the video game industry from my castle.”

“So that’s where all the villagers’ money went. Master, do you think it was wise to take so much of it and invest in a risky project like this?”

The mad scientist kept talking. “Look at this system,” he gestured at the machine, “It’s a thing of beauty. It’s too big to fail. It’s going to be a great success; it has to be a great success. Now let me just press one more button, over there, to get this thing started.”

The mad scientist swiveled his chair again and pushed it wish his foot. As he glided across the room toward the second button, he let out a maniacal laugh. The laugh was so shrill it sent marauding mice, hoping to find cheese scraps, scurrying for cover in their homes. Then the chair abruptly stopped short again.

“Oh,” he glanced down at the chair with a frown, “hold on a sec.”

He propelled the chair forward with his foot and let loose another laugh. This one was about as pleasant to hear as nails scratching a chalkboard. And the chair stopped again.

“Wait, wait— I think I got I’ve got it. Yes, Yes”

The chair came to a halt in front of a massive computer. The mad scientist, rubbed his palms together and a child-like glee overcame his face. He flipped open the plastic lid and hit a massive green button with his palm.

“Mwhahahahaha!” he cackled. His insane laugh was so loud that it echoed throughout the castle and even the villagers could hear it outside.

The video game system’s started to rotate its head. It was moving.

“It’s alive! It’s alive I tell you!” yelled the mad scientist.

The system lurched forward awkwardly as it took its first steps, its baby steps.

“Yes, that’s right,” said the mad scientist, “come closer.” A grin, like the Cheshire cat’s, appeared on his face.

But then the system made a rapid move away from the scientist and closer to a wall.

“What are you doing? Stop!”

The system lifted its mighty arms, and punched through the castle walls, which crumbled like a cookie, until the twinkly stars were visible. Then the system ran. It ran far, far away into the cold, dark night.

“Nooooo! This can’t be. My life’s work is lost to the darkness.”

The mad scientist fell to the ground and beat the pavement with his fists. His tears and sweat created a small puddle beneath him.

Igor rushed over, lay his hand on the scientist’s back and gently patted his shoulder. “There, there master.”

The mad scientist sniffled and looked at Igor through bleary, tear-stained eyes.

“Everything will be okay, master. But the system didn’t work. It’s time to give the villagers back their money.”

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What Do Video Games Do for Me?

We do so much for video games. We tend to virtual gardens, mine for space gold and keep the games company for hours on end. What do video games do for us? Yes, they are bright and flashy, but I am a sophisticated and discerning connoisseur who expects more than that. I have done some deep thinking, and I think video games should have these features.

  1. They should help me to be a better cook. Maybe if I tap “X” repeatedly these herbs will finely chop themselves. It will be even more effective than the Slap Chop.
  2. They should give me infinite energy. How else will I stay up all night playing video games and still work?
  3. They should pay me. I have collected so many coins while playing video games, and I deserve a share of the winnings. I am still working on a deal with my accountant and lawyer. I will let you know the final figure.

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Welcome to the Cave

I felt small as I glanced at the cave’s 10 foot tall entrance. I felt like a guppy about to be swallowed by a bigger fish’s mouth. Then the goosebumps broke out.

I inched forward as if I was wading through knee-high levels of snow. I nearly peed myself as I entered the cave and bumped into a set of teeth. My heart was about to burst, and my mouth hung open as I turned to notice the teeth were only a jagged set of rocks. I sighed, chuckled and moved forward with a smile on my face. Nothing was going to stop me from getting to the bottom of this place.

Just then I heard a lightning strike in the cave. The hair on the back of my neck stood up, I tripped over myself and fell face first into the dust. When I got up, I brushed the dirt off my face and shoulder, and I could see clearly now. A tiny pebble had fallen and the echo had frightened me into thinking I had heard lightning. I laughed at myself, “Imagine! A grown man afraid of a falling pebble. Get it together Adam.”

I came to what looked like the end of the cave. I glanced beneath me and saw a sort of ladder built into the crumbly mud with rotten wooden panels. I held my head high and then I started down below.

There was a constant dripping sound in the distance as I took each step. Each drop of water became a loud thud that caused the veins in my neck and head to bulge and my eyes to blink. To make matters worse, each wooden panel creaked as I moved. The dripping and creaking became something like an unsettling song that played in my head as I descended. I told myself that the song was precisely that, just something in my head. The cave was getting to me.

And that’s when the cave got under my skin. I nicked my finger on a rusty, ragged nail sticking out of a panel. I ignored the pain, the adrenaline pushing me forward, as I skipped one or two dilapidated panels. I reached the bottom of the cave. There was no more light.

I found myself at the beginning of a long, mud hallway, and now the dripping was as loud as thunder. As I moved through the hallway, I found the source of this sound: it was a tiny sink. I washed the cut on my finger and dried it with a nearby towel. I noticed mounds of dirty laundry all around the sink, and I gulped.

I turned the corner and saw a massive black rectangle, in landscape mode, that resembled the monolith from 2001: A Space Odyssey. As I squinted, I thought images were flickering on it. And I could have sworn there were hands moving behind the rectangle. In the foreground, no one could have missed the brown and bear-like couch.

Suddenly, a head popped up from the couch and turned around to face me. I stood deathly still as sweat ran down my cheek. I looked the other way, screwed up my face and closed my eyes. My face wore an expression: brace for impact.

“Hey dude,” said the head, “I’ve been playing video games all day. Care to join me?”

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Why Am I Here?

A lone figure waddles down a dark and dangerous road. The figure, surrounded by slowly dissipating mist, inches closer to us and becomes visible. The figure’s tongue is lolling out, his eyes are bulging out of his skull, and his shredded shirt is covered by spittle. He is a zombie!

“Grrrrr. Brai– wait,” he says.

He scans the horizon and sees nothing but trees and utter darkness. Not even an owl could be heard in the distance because the darkness, like a true glutton, consumes everything that crosses its path. The zombie sits down on a tree stump next to the road. He leans forward, flexes his arm and rams it under what is left of his decomposing chin. He is the zombie thinker!

“What am I doing here?”, he asked. “Why am I alone? Siiiiigh!”

As he sits thinking, he shakes his head so hard that a rotten ear falls off and plops to the ground. In his state of boredom, he kicks a pebble and it hits a boulder before downing a dying tree. But no one is alive in the forest to hear it fall. The zombie sits on the stump growing roots when he feels his exposed, bony knees begin to shake.

“What is that sound?”

The ground now shakes so hard beneath him that the earthworms ascend into the air, and if they could fly, they surely would have gone on vacation. A whooshing sound rushes through the trees and enough leaves fall to the ground to make a giant woodland salad. A zombie herd, after running their fastest, now pops out of the woodwork.

One zombie from the herd pokes his head around a tree. He talks to the zombie on the stump, “Look alive, Dave! The video game’s about to start.”

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Playing Video Games until it Hurts

What are your New Year’s video game resolutions?

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Video Games That Rock The Night Away

What is your favourite video game to play during the holidays?

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Share Your Video Games with Everyone

Do video games bring you joy? They are more than mere fun for many because they are challenging, they can leave one with a sense of accomplishment, and they can be one’s life’s work. But I suspect video games bring us even more joy: they help us to love one another.

Video games, contrary to some stereotypes, can have a strong social aspect. This social aspect is not guaranteed, of course, but one can find many instances of it. Many of us play video games with friends while lounging on a coach. Some of us co-operate with or compete against friends in online games, and sometimes we talk about games to each other. This social aspect of video games should be obvious.

This social aspect does not necessarily occur to earn money. I can invite a friend to sit on my couch, play a game and not charge admission. We probably do not loan games to friends to get rich fast, and sometimes we battle against strangers online to emerge victorious, not to drown in money. We can think of many reasons why we play video games with others and enjoy their company while we play. We might feel lonely, we might want to catch up with friends, and we might want to share something incredible that we have. This desire to share something we have that others do not — without the promise of financial reward — is what interests me.

I encourage all of you to share your video games with others, especially the less fortunate. Share because you love your fellow human beings, not because you might gain some recognition. Do you have anything to share? Many of us are fortunate enough to collect games we hope to play some day. However, we should not hoard games if we are reasonably certain we will not have time to play them. Instead, we could bring a smile to the face of a person who does not have anything to play. Better yet, we could play the game with them and share the gift of ourselves with the other person.

Of course, video games are not necessary to love one another, and these objects should never consumer our relationships. Yet, video games could be a great way to show your love, to care about others and to spend time with them. Take the time to share your video games.


Do you have any stories of times you shared video games and what happened? Inspire your fellow readers. 

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If Video Games Were Illegal

What would you do?

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Expand Your Gaming Horizons

When was the last time you dusted off your passport? You might think I am talking about the documents you use to explore, play, laugh and cry in foreign lands. You would be correct; only I am thinking of a passport to explore digital worlds made in foreign lands. I encourage you to play games made by foreign developers and explore digital lands made by people with different perspectives.

You might have already played games made by Japanese, North American and European developers, and I have as well. My passport, as it were, is both well-worn and stamped.  To focus on Japan, I have, of course, played Nintendo and Sega games but not much else.

Then I started playing Okami and Ni No Kuni: Wrath of the White Witch. These are two beautiful Japanese games that I love. I started playing them because I had looked for titles I had not yet played on PlayStation 3. I was not looking for Japanese PlayStation 3 video games at the time. I was looking for great games because I had bought this console late in its existence and wanted to play the best this system could offer, even though new consoles had arrived. The art of these two games, which I saw in reviews and impressions, intrigued me and piqued my interest.

Okami is a beautiful game made by the now defunct Clover Studio in Japan. I think this Japanese team poured their heart and soul into this game, and you can see this in every stream and peaceful garden in this work. They made this beautiful world while also drawing on Japan’s rich stories to tell a tale about freeing the land from darkness. For example, Amaterasu, the main character, is named after the Shinto sun goddess. The game also features a world that looks like a moving Japanese painting. To save this world, players add to the beauty and paint a better day. I felt had much more to learn about Japanese history after playing, even though I had taken one course on the subject. That the game was beautiful was crystal clear.

Ni No Kuni, which I have not finished, is the second game. Level-5, also a Japanese video game developer, created it with help from famed Japanese animation company Studio Ghibli. The artwork, especially the varied landscapes of a dry desert, active lava-spewing Volcano and haunted trails worthy of a terrible nightmare, grabbed my attention. The adorable creatures begged me to keep playing. Then the game exceeded my expectations by sending me ascending toward the heavens on a dragon. Unlike Okami, I’m not aware if any of Japan’s central stories or myths are in this game. Yet Ni No Kuni features a Pokemon-like battle system and proudly sports Japanese in its title.

Okami and Ni No Kuni are both beautiful games, and I’m glad to have read about and then played them. I would encourage everyone to expand their gaming horizons: play video games made by developers in different countries. You might not learn anything about life in that country —  I know I did not — but you could learn to appreciate different perspectives on making games. You might change the way you think about video games. You might even understand the world and people better than you did before. You might become a more open-minded person who has developed a sense of beauty and a love for humanity, not a love of mere discs.

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Fly on the Purple Dragon

I have a secret. On weeknights, long after I’ve finished my button-downed day, I unbutton my dress shirt, make dinner and then fly to the sky’s edge. Based on my title, and my description so far, you might have arrived at any number of erroneous assumptions about this post and me. You might have thought I was talking about flying on a fun, new airline. You might have thought, and I’d forgive you, that I was talking about some crazy new drug. And you might have thought I’m talking about hitching a ride on a massive purple beast. You’d be wrong about all three of these. Wait! Yeah, I’m talking about riding on top of a purple dragon named Tengri.

A pirate I met introduced me to Tengri, who was very sick at the time. I managed to cure the dragon by traveling between two different worlds, just like any other Thursday night. Then Tengri became my loyal and faithful friend — several thousand feet in the air.

There’s an aura of elegance that surrounds Tengri both in the air and on land. His purple body shines a little as it gracefully flies through the air. Even the way I summon the dragon has a touch of class: I blast a trumpet in upward, and he swoops down to gingerly place me on his back.

Then we flew all over the world’s exotic locales last night. We soared over shimmering desert sands featuring palm trees and an oasis. From the sands, we made a wrong turn into a nightmarish cemetery with ghastly ghouls. Frightened, we flew away using Tengri’s speed bursts, where he collapses his wings, twirls and shoots forward, to ascend a giant volcano. Now the volcano wasn’t the wisest choice, but we couldn’t resist hovering over as it spewed molten lava all over the environment. He and I are both stuck in adolescent phase, after all, where we think fire is cool. Happily, we escaped without a scrape or a burn, and cooled off on an island where winter never ends, where your eyebrows freeze in seconds.

I bet that, after reading this far, you think I’m crazy. I might be. But I think you should fly on a dragon too. The flight might take you and your life to new heights.


In case it isn’t obvious, the video game I’m talking about is Ni No Kuni. This post is not a review of that game. This post is my impression of Tengri’s beauty and elegance in flight.

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