No Time for Video Games?

So you think you have no time for video games… Well, you might have time if you’re doing one of these silly things:

  • Stressed out, wringing your hands, worrying about what might happen. Need to relax.
  • Roasting something in all its delicious natural juices and letting the smell awaken your stomach from its digestive slumber. Can’t think straight with the smell. Can’t reflect. Need distraction.
  • Watching the same movie, which you’re starting to get sick of, for the one millionth time. In your pajamas. Haven’t bathed. Smelly.

If you have time to procrastinate instead of doing meaningful work, then you probably have time to play some video games.

There’s time for video games in your life. In small bursts, and as part of a well-balanced life that includes bathing, you could unwind and have fun. Give it a try.

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April 27, 2015 · 9:48 pm

Eat Your Vegetables!

I’ve written several posts critiquing the silly things that people say about video games.  In my youthful exuberance, I neglected to mention that sometimes we should put down the controller. We should strive for balance in life.

And as much as I love video games, there are a lot of unfortunate controversies in this industry. I believe gamers could always treat each other and the non-playing public better. We need to face criticism about the industry with an open mind. We’re not all saints above reproach.

But this is obvious to most of you. I’m still going to say it because we need to recognize that it’s tough for some people to stop playing and stop saying stupid things. Let’s not let them ruin our good time.

So I think I shook my cane at you young whippersnappers enough for today. While I’m at, I’ll remind you to get off of my lawn because you’re killing my finely manicured grass with your coarse running shoes.

And, oh yeah, eat your vegetables!

(This public service announcement brought to you by Video Games Nebula.)

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April 20, 2015 · 8:18 pm

What Was He Thinking?!

I can still remember the old school. No, not fat gold chains swinging around necks and Run-D.M.C. blasting from over-sized grey stereos. I meant my old elementary school days.

And those were the days. Recess, baseball, munching vegetables–which I happened to like–and time to play video games. Not a care in the world.  Though some of us should have cared a bit more about running afoul of the teacher’s law.

And that brings me to something odd that I saw in, oh, let’s say grade six. Picture any old elementary school classroom.

The teacher wore a stern look on her face as she stood at the front of the class and gestured at the board. It was math time. Somehow she would have all the numbers add up to something important.

Meanwhile, Mike, one of the kids in my grade six class, decided to do something else. He swiftly pulled out his Game Boy color from his desk. Now, he tried a little to hide what he was about to do because he placed the Game Boy in his lap and turned it on. But then he, a person with fine hearing, deliberately chose to roll the volume dial to the highest level.

Mike played for up to five seconds with the volume at the highest level and didn’t turn it down. The Pokémon music then flooded the classroom. It was impossible to miss, and the teacher was awake enough to notice.  Well, the teacher made sure his game over screen would come sooner rather than later.

“Michael! Give me that,” she snapped.

She swiped the Game Boy and tossed it into her desk drawer, a secure fortress that sixth graders never dared to open.

Mike’s face grew long, his eyebrows peaked and his mouth fell open. He looked at us, his classmates, in disbelief. Presumably, the teacher’s actions surprised him.

But I was more bewildered. If you’re going to do a job, do it right. I mean, if he was trying to get away with playing video games during class, why would he play with the volume at the highest possible level? What was he thinking?!


Note: I have never attempted to play a game during class. But how would you have–or how did you–sneak video games into the classroom? How did that work out for you?

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Wake up and Play

Roused out of a warm bed by visions of sugar plums dancing in his head?

No, his eyes stung and tried to close as if someone had squeezed lemon juice on them.

Feeling in the dark for the switch…nothing found. No luck in the hallway either.

Finally, his eyes opened wide. Everything became clear. Well, at least the cream-colored carpet on the stairs became visible.

He took one bold leap for humanity on to the first step.

Thud!

He landed good and hard to make sure he’d made contact with Earth.

“What was that?”A voice whispered, but it didn’t travel far as the dark hallway swallowed it whole.

“Get the bat!”

“No, no it’s just Sam.”

“I don’t believe it. What on Earth would he be doing at this hour?”

Sam heard this, or, in his drowsy state, might have dreamed that he heard it.

But he kept moving.

Boldly, he moved:

Left foot forward

Right foot forward

Left foot

Right foot

Left

Right.

By now he was awake as the adrenaline shot through his body.

He approached a large, black object in the living room that looked like something from Planet of the Apes.

But it was an earthling’s TV all along.

“What’s he doing down there?” Someone asked from upstairs.

“Who cares! Go back to sleep.”

Nothing in the house stirred, not even the pet mouse.

Then he picked up a controller and started to play.


What do you do at night when you can’t sleep? Eat or read? Have you ever woken up in the middle of the night just to play a video game?

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Calling all Authors! Pick up a Controller

So often, we hear writers talk about the inspiration for their fiction. Their own experiences might inspire them, something they read, something they watched or an unfortunate incident involving garden shears and a haircut. Note the last one has never happened to me. I’m thankful for that.

But what about video games that a writer played?

Perhaps some people will frown and stick their tongues out at the mere suggestion of including video games.

“The plots are ridiculous and undeserving of my time”, they might object.

Well, even these writers could play a video game and use it as a case study of bad writing. Then show your peers what not to do. Better yet, they could take the next step and show the world how to write good stories in games. So I don’t think it’s a waste of any fiction author’s time–even the most crusty and barnacled old curmudgeon–to play a game and reflect on the story and writing.

Meanwhile, those of us who like games might find a lot of inspiration in them. I loved the story of Mass Effect 2 especially the idea of collecting a team of heroes to take on an impossible mission. I’d love to write my own story with a team of heroes fighting to save the universe from doom. Perhaps, then, Mass Effect 2 was doing something right if it’s story managed to inspire me to author my own work.

Take the poll below and and then let me know how, if it all, video games have inspired your writing in the comments.


 

How have video games inspired you as a writer and/or fiction author?

 

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A Freshly Baked Video Game

Did you play a blockbuster video game this past year that didn’t work? I’m sure you heard about Halo, among others. But it doesn’t have to be this way.

I wish there was someone in the video game world who could fix these problems. Some person who could snap their finger and make all the heartache go away. Well, I think there is one person.

I think we need something like a video game chef. We need someone who can test a freshly made game and say if it’s ready.

And if isn’t ready, the chef would say, “It’s RAW! You @#&%! Now take it back, make it properly and then give it to the customer for free when it’s ready!”

Say, does Gordon Ramsay like video games? Yeah, maybe he could do it. If only video games were that simple.

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Watch out for the Darkness!

The evil henchmen lurk in the shadows while a halo shines over the hero’s white robes. Darkness versus light and good versus evil are common story themes, and I wish more games used darkness and light as both a game mechanic and theme.

Alan Wake is one example of a game that uses darkness and light well. You fight enemies and explore a dark landscape with flares, flashbangs, flashlights and more. When the forest around Wake becomes foggy, when the eerie music oozes out of your speakers, the tone is set for a battle between good and evil, darkness and light. Of course, you can also shoot enemies. Shooting is effective, but it’s also a bit of a problem.

See, I think a game could use all light-based weaponry to combat darkness. What exactly is a light-based weapon? I mean something that makes use of light to either stop an enemy or solve puzzles.
Leave the guns behind. They are in enough games. I propose, instead, that games should rise above mere guns,  explosions and blah, blah, blah, etc.

Imagine you play as a character who shines a light to save people. You turn the corner, not knowing what to expect, and break out into goosebumps at the next sight. You see the disfigured faces of a swarm of zombies moaning and groaning in the moonlit night. Your light frees these poor souls from their undead prison–and voilà–they become human again. That’s unexpected.

When we talk about darkness and light, we normally talk about a book or movie theme. Unlike a reading a book or watching a movie, you get to play with darkness and light in games. Non-gamers, who like a good story, might want to play just so they can take an active role when they experience this theme. And I, as game lover, would love something unique to play. So this is one game theme and mechanic that I hope see more of in the future.


 

What are some of your favourite games that use darkness and light in the story, gameplay or both?

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Filed under Video Game Trends

Your Blog is a Video Game

Ok not quite. But WordPress.com and video games do have one thing in common: they each have a fun awards system.

Blog awards smell a lot like game achievements. To be clear, I’m talking about the awards under your profile in the “trophy case”. WordPress automatically presents these to bloggers who, say, reach 10 likes, 10 follows, and more. Let’s not forget about the romantic “anniversary award” for your blog.

If you haven’t touched a new video game in the last 10 years or so, you should know video games have achievements too. Did you fry 100 mutant winged aliens in game? Congratulations! You have earned the fly zapper achievement.

And game achievements are a diverse bunch that depend on the whim, sometimes practically sadistic, of the game developer. I mean I can’t stand those rare achievements that ask you to beat some death-defying feat in under minute. But that’s just me.

In both video games and WordPress, unlocking these awards is fun—for some. It adds an optional set of goals as you play or write, and it feels rewarding to accomplish a goal. It makes me, and I’m sure some others, want to earn more awards and encourages me to keep going. And if the overall game is good and the achievements aren’t sadistic, then I’m going to have plenty of fun.

However, there are a couple of differences between video game achievements and blog awards. I can’t go into all the obvious aspects here. But one difference is that bloggers can create and nominate others for awards. Check out the many awards floating out there in the WordPress community for example. But, no, you can’t nominate a fellow gamer for a trophy or achievement on Xbox 360 or PS3. Gamers also cannot create their own achievements for games. This is one difference that video games could adapt for their own purposes.

Video game achievements also tend to be more prominent than WordPress awards. Usually, unless you turn this feature off, you see game achievements pop up on your TV or computer screen. Sometimes there’s even a trademark “bleep” to warn you about the award. The WordPress trophy case, though, are like buried treasure: you have to go on journey just to find them. It’s always moving to different places and now they’re under your “profile.”

Of course, there are some who despise achievements in writing and some who hate unlocking them in games, and I think these complaints are valid. Again, I’m sure there are more well-reasoned complaints from both gamers and writers than I can cover. One blogger I read said something like blog awards were immature and weren’t important. I have also seen similar sentiments expressed by gamers about achievements. I can understand that they might find these awards or achievements to be distracting. Perhaps they do believes themselves to be more mature than your average person. Perhaps they just find them distasteful. So I think these people, including some game developers, might best be served if they could turn off achievements and/or blog awards. However, I still love both game achievements and blog awards and would always have them enabled.

So both WordPress and video games share some kind of achievement system with some similarities, differences, and weaknesses. WordPress’ use of awards isn’t surprising because we know that some businesses apply game features to their products. I guess they might want to make their product fun and keep you interested in returning, like a game developer would. What elements from video games, I wonder, will influence blogging next? Will it be virtual reality? How could blogging influence the way we play the next big game, if at all?

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Untold Story of a Blockbuster Game

A rooster crowed as Jack rubbed his eyes.

“Wait, what? When did I get a rooster?”

Sure enough, the rooster crowed as it pecked at a carpet of newspapers laid out on the floor.

Then he rubbed his temples and the fog cleared in his mind. Now he saw clearly, as the light streamed through the windows, that his apartment was a disaster zone. He remembered only fleeting images of a booze soaked nights, but the empty bottles and greasy pizza boxes refreshed his memory.

Jack Smith, a video game developer, tip-toed and carefully lifted his long gangly legs over the mess. The rotting, fly infested garbage inspired Jack to do something great.

“I decided on making a game called Happy Pizza Beer Party then and there. I hadn’t fully planned out what the game was yet, but I knew my life would chang forever. My previous games hadn’t worked out. I alienated friends, co-workers and teammates during production with my boorish behaviour. I figured I was about due this time for success.”

Smith liked to party, to take risks and gamble. He had saved up enough change after years of playing cards to create this game. “I felt like nothing could stop me from making this game,” he said.

Smith spent half of his money to work on the concept alone. To do it, he went to the local bar. The bartender asked, “What will you have? The usual?” “Nah, I’ll have a cocktail napkin,” he replied.

The bewildered bartender handed over the white square. “Something wrong?,” he asked. Smith was busy scribbling down the game’s concept on a napkin and ignored the bartender. He wrote these words “drinking and pizza eating simulator and/ or competition.”

After a couple of drinks, Smith fleshed out his central idea. Players would have to balance their health meter while they aimed to guzzle the most beer and devour trays of pizza. They could tap buttons at a certain speed to pace their digestion and stay alive. Players would need to balance health with the urge to eat.

To realize his plans for the game, Jack assembled a team of game developers in New York City. First he had to test their mettle in a drink-off.  He subjected the winners who still stood after downing a keg to a pizza show down. Smith thought the nine winners of these competitions had proven their dedication to him, and by extension, his video game. He hired them and they started developing the game in March 2012.

Sadly, a wave of misfortune hit the team as they worked. They couldn’t afford to hire extra staff so each team member had to work twice as hard. When the team lost government funding, they let go of two employees and lived off of ramen. They had hit rock bottom. But Smith refused to give up and forced the team to work on weekends. In fact, finishing the game became his obsession destroying his relationships with everyone.

As one ex employee said “He was like a dictator, and we followed orders to stay alive. All hands were on deck to finish the game.”

The team finished a prototype one year after they started work on the game. They paraded the game at local conventions where the air was thick with nerd sweat. The feedback they received led them to revise the game, submit it to publishers, then throw it out and start again.

Two months later, the team squashed all the bugs and released the game. Jack’s team spent $2 million dollars making the game and sold it for $10. Jack and the team received universal praise from fans and critics. The fans wrote love letters to the team. Almost every critic had something positive to say about the game.

Video games Nebula called it “…a breath taking revelation, an electrifying experience made all the more intense because I accidentally dropped a toaster in the bathtub while playing.” However, some guy in pajamas in his parent’s basement called it “sub par” and said he’d “rather spend time with his blow up doll.” But that guy was the exception.

The game went on to sell millions of copies worldwide. Jack summed up the game’s significance best: “Wow! I can’t believe it worked. Never has so much creativity come from binge drinking.”


Sometimes I wonder about the origin stories of my favourite games. Did any of them have similar stories? I have immense respect, though, for the hardworking developers who make games.

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Filed under Silly Video Game Inspired Fiction

Why I Love Video Games

Pow! Zap! Zoweee!

The sounds of plastic fists beating a plastic chest blasted out of the room. A small army of little men, painted every color of the rainbow, littered the floor. You couldn’t walk over the carpet without crunching little plastic torsos. Sure, your foot would get cut in the process, but you’d get even because their eyeballs would pop out.

That describes my bedroom as a kid.

See, I used to love playing with action figures of all kinds. My toys included Teenage Mutant Ninja Turtles, X-Men, Star Wars Characters and GI Joes.

My favourite toys were the green and tan army men. You know, you’d buy them in a huge tub, they all looked alike, and they sported cheap plastic constitutions. I liked these cheap army men best because I had enough of them to set-up epic battles. My imagination turned my carpet into a huge territory full of shell holes and barbed wire for years.

Then I out grew toys. Video games, of all genres, let me experience epic battles all over again in a character’s shoes. I start by using my imagination and a controller to create my character in the games. Then the best part occurs when I can jump into the action and blast the enemy myself.

Games let me play as the heroes I used to command on my carpet. That’s one reason I love them: they let me play like a kid again.


I’ll be writing more about why I love video games in the future. This post captures a little of why I love to play them.

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