I told my Jedi friends they aren’t welcome to play video games at my place anymore. We can play again when they stop using mind tricks to have my character jump off cliffs. I’ve had enough of their snickering too!
It was okay for him to play video games all day until he could not see or walk straight. Because he was both playing and job training: he was going to be a professional gamer.
I’d take up hunting.
It was a typical day in space. An asteroid shot by faster than a bullet and hit the top of the Moon. Drills as tall as skyscrapers added bigger and deeper craters to the already pockmarked surface of the Moon. Astronauts performed delicate ballet-like moves as they jumped to and fro on the surface. However, no chorus of angels or symphony orchestrated their choreography: they were on a mission to find minerals.
“Austin, Austin, can you read me? Over.”
“This is Austin. We read you loud and clear, Gurdeep. What’s the project status? Over.”
“We have all drills running, and we’re proceeding ahead of schedule. Should I give a full report to Mr. Houston?” said Commander Gurdeep.
“Excellent! Mr. Houston’s gone to grab a cup o’ joe. Do a full data analysis and beam it back to earth. Don’t forget to have T.O.M. check on the drills later.”
Gurdeep said, “Will do. Have a good night, Austin.”
“You too. Over and out,” replied Austin.
Gurdeep hopped and skipped to a Moon Lander that had a large camera mounted on it. He looked straight into the camera and spoke to an A.I., “Hey T.O.M., how’s it goin'”?
“Bah!” said T.O.M. “I’m tired of this tedious sifting. A big dot above the camera moved toward the left, pointing toward a group of astronauts that T.O.M. was speaking about. These astronauts used large metal sieves to sift through mountains of Moon rocks. The dot moved back to its original position before it started to appear sunken and deflated. T.O.M. said, “I wish I could play right now.”
“You can finish playing your games after you’ve sorted through your rocks,” said Gurdeep.
“Ugggh! Fine. I guess it’s back to the salt mines for me,” T.O.M. said.
Gurdeep cleared his throat and said, “Alright, now I’ve got to record my report to Mr. Houston. Please start the recording, T.O.M.”
“On March 6, 2051,” Gurdeep said, “I explored a crater on the dark side of the moon and found space dust, rocks and some kind of weird case. I think I threw away the case because it seemed irrelevant to the mission.” Gurdeep rambled on, and the dot above T.O.M.’s camera rolled around in circles — never again focusing on the astronaut.
Instead, T.O.M. scanned the pile of space rocks that Gurdeep had dumped in front of his camera. As T.O.M. scanned, his sensors found a piece of plastic in the pile. “That’s odd,” he thought, “because Earth and the Moon had banned and eradicated all traces of plastics in 2030.” Anyway, he looked closer and saw it was, in fact, a case. T.O.M. used his retractable arm to flip the case over, and a video game disc fell out. He picked up the disc with his arm and moved it closer to the camera to scan it.
The title read “Invader from Space!” Looking closer, T.O.M. saw a Martian with an automatic blaster, a menacing grin and an air quote that read, “We’re coming for you in 2052!”
“Oh boy,” though T.O.M., “I can’t wait!”
Please Give it to Me!
I wish I had one case to store every video game. I have so many loose discs lying around and nowhere to put them! I have enough dust coating my games to make a dustman. (It’s something like a snowman except it’s made of dust.)
Sara started playing her video game without a care in the world. Her character ran around the town helping villagers. One spectre haunted the town: the smell of rotting garbage that rats grew fat on it.
Sara’s character took action into her own hands. She challenged the rats’ king to a gallant sword fight. She snapped the king’s sword in half and sent the lot of them scurrying for cover in the sewer, and the villagers gave her warms hugs. This victory over the king was just the start of the character’s good work.
Sara’s character sauntered around the town, throwing out everyone’s trash. When she emptied the last trash can, the villagers held a celebration. The fireworks were deafening! The gold flowed towards her like a running river. They even painted a massive portrait of her character ascending into heaven. The corners of Sara’s lips curled into a smile warm enough to melt ice.
Suddenly Sara was jolted from this fantasy slumber when her roommate Samara entered the room and said, “Hey, what have you been doing all day?” Before Sara could reply, Samara spoke again, “I’ve just run a mile, filed my taxes and strategized paradigm shifts for my meeting.”
Sara hit pause on the game and said, “I had oatmeal and took out the garbage.”
“Pfft! Took out the trash,” Samara muttered as she turned around and walked away. She walked away so tall and so straight that one could have mistaken her for a steel poll.
Sara looked at Samara’s back for two seconds. She glanced at the TV screen. She scratched her head. After all of that, she shrugged her shoulders and kept playing her game.
What video game has the best art style and why?
“How did that video game get up there?”
“I don’t know; I don’t have a doctorate in aerodynamics. It’s been floating up there for some time.”
“Well, let’s get it down.”
“I’m not moving one inch. Let’s just let it come down when it’s ready, and we can play it again.”
“Alright, sounds like the best plan to me.”
Which video game would you send into space if you could only choose one? Why did you choose that game?
Keep in mind: an advanced alien civilization may play this game to learn about us.