Tag Archives: video games

Calling all Authors! Pick up a Controller

So often, we hear writers talk about the inspiration for their fiction. Their own experiences might inspire them, something they read, something they watched or an unfortunate incident involving garden shears and a haircut. Note the last one has never happened to me. I’m thankful for that.

But what about video games that a writer played?

Perhaps some people will frown and stick their tongues out at the mere suggestion of including video games.

“The plots are ridiculous and undeserving of my time”, they might object.

Well, even these writers could play a video game and use it as a case study of bad writing. Then show your peers what not to do. Better yet, they could take the next step and show the world how to write good stories in games. So I don’t think it’s a waste of any fiction author’s time–even the most crusty and barnacled old curmudgeon–to play a game and reflect on the story and writing.

Meanwhile, those of us who like games might find a lot of inspiration in them. I loved the story of Mass Effect 2 especially the idea of collecting a team of heroes to take on an impossible mission. I’d love to write my own story with a team of heroes fighting to save the universe from doom. Perhaps, then, Mass Effect 2 was doing something right if it’s story managed to inspire me to author my own work.

Take the poll below and and then let me know how, if it all, video games have inspired your writing in the comments.


 

How have video games inspired you as a writer and/or fiction author?

 

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Filed under Video Game Misc.

A Freshly Baked Video Game

Did you play a blockbuster video game this past year that didn’t work? I’m sure you heard about Halo, among others. But it doesn’t have to be this way.

I wish there was someone in the video game world who could fix these problems. Some person who could snap their finger and make all the heartache go away. Well, I think there is one person.

I think we need something like a video game chef. We need someone who can test a freshly made game and say if it’s ready.

And if isn’t ready, the chef would say, “It’s RAW! You @#&%! Now take it back, make it properly and then give it to the customer for free when it’s ready!”

Say, does Gordon Ramsay like video games? Yeah, maybe he could do it. If only video games were that simple.

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Watch out for the Darkness!

The evil henchmen lurk in the shadows while a halo shines over the hero’s white robes. Darkness versus light and good versus evil are common story themes, and I wish more games used darkness and light as both a game mechanic and theme.

Alan Wake is one example of a game that uses darkness and light well. You fight enemies and explore a dark landscape with flares, flashbangs, flashlights and more. When the forest around Wake becomes foggy, when the eerie music oozes out of your speakers, the tone is set for a battle between good and evil, darkness and light. Of course, you can also shoot enemies. Shooting is effective, but it’s also a bit of a problem.

See, I think a game could use all light-based weaponry to combat darkness. What exactly is a light-based weapon? I mean something that makes use of light to either stop an enemy or solve puzzles.
Leave the guns behind. They are in enough games. I propose, instead, that games should rise above mere guns,  explosions and blah, blah, blah, etc.

Imagine you play as a character who shines a light to save people. You turn the corner, not knowing what to expect, and break out into goosebumps at the next sight. You see the disfigured faces of a swarm of zombies moaning and groaning in the moonlit night. Your light frees these poor souls from their undead prison–and voilà–they become human again. That’s unexpected.

When we talk about darkness and light, we normally talk about a book or movie theme. Unlike a reading a book or watching a movie, you get to play with darkness and light in games. Non-gamers, who like a good story, might want to play just so they can take an active role when they experience this theme. And I, as game lover, would love something unique to play. So this is one game theme and mechanic that I hope see more of in the future.


 

What are some of your favourite games that use darkness and light in the story, gameplay or both?

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Filed under Video Game Trends

Your Blog is a Video Game

Ok not quite. But WordPress.com and video games do have one thing in common: they each have a fun awards system.

Blog awards smell a lot like game achievements. To be clear, I’m talking about the awards under your profile in the “trophy case”. WordPress automatically presents these to bloggers who, say, reach 10 likes, 10 follows, and more. Let’s not forget about the romantic “anniversary award” for your blog.

If you haven’t touched a new video game in the last 10 years or so, you should know video games have achievements too. Did you fry 100 mutant winged aliens in game? Congratulations! You have earned the fly zapper achievement.

And game achievements are a diverse bunch that depend on the whim, sometimes practically sadistic, of the game developer. I mean I can’t stand those rare achievements that ask you to beat some death-defying feat in under minute. But that’s just me.

In both video games and WordPress, unlocking these awards is fun—for some. It adds an optional set of goals as you play or write, and it feels rewarding to accomplish a goal. It makes me, and I’m sure some others, want to earn more awards and encourages me to keep going. And if the overall game is good and the achievements aren’t sadistic, then I’m going to have plenty of fun.

However, there are a couple of differences between video game achievements and blog awards. I can’t go into all the obvious aspects here. But one difference is that bloggers can create and nominate others for awards. Check out the many awards floating out there in the WordPress community for example. But, no, you can’t nominate a fellow gamer for a trophy or achievement on Xbox 360 or PS3. Gamers also cannot create their own achievements for games. This is one difference that video games could adapt for their own purposes.

Video game achievements also tend to be more prominent than WordPress awards. Usually, unless you turn this feature off, you see game achievements pop up on your TV or computer screen. Sometimes there’s even a trademark “bleep” to warn you about the award. The WordPress trophy case, though, are like buried treasure: you have to go on journey just to find them. It’s always moving to different places and now they’re under your “profile.”

Of course, there are some who despise achievements in writing and some who hate unlocking them in games, and I think these complaints are valid. Again, I’m sure there are more well-reasoned complaints from both gamers and writers than I can cover. One blogger I read said something like blog awards were immature and weren’t important. I have also seen similar sentiments expressed by gamers about achievements. I can understand that they might find these awards or achievements to be distracting. Perhaps they do believes themselves to be more mature than your average person. Perhaps they just find them distasteful. So I think these people, including some game developers, might best be served if they could turn off achievements and/or blog awards. However, I still love both game achievements and blog awards and would always have them enabled.

So both WordPress and video games share some kind of achievement system with some similarities, differences, and weaknesses. WordPress’ use of awards isn’t surprising because we know that some businesses apply game features to their products. I guess they might want to make their product fun and keep you interested in returning, like a game developer would. What elements from video games, I wonder, will influence blogging next? Will it be virtual reality? How could blogging influence the way we play the next big game, if at all?

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Untold Story of a Blockbuster Game

A rooster crowed as Jack rubbed his eyes.

“Wait, what? When did I get a rooster?”

Sure enough, the rooster crowed as it pecked at a carpet of newspapers laid out on the floor.

Then he rubbed his temples and the fog cleared in his mind. Now he saw clearly, as the light streamed through the windows, that his apartment was a disaster zone. He remembered only fleeting images of a booze soaked nights, but the empty bottles and greasy pizza boxes refreshed his memory.

Jack Smith, a video game developer, tip-toed and carefully lifted his long gangly legs over the mess. The rotting, fly infested garbage inspired Jack to do something great.

“I decided on making a game called Happy Pizza Beer Party then and there. I hadn’t fully planned out what the game was yet, but I knew my life would chang forever. My previous games hadn’t worked out. I alienated friends, co-workers and teammates during production with my boorish behaviour. I figured I was about due this time for success.”

Smith liked to party, to take risks and gamble. He had saved up enough change after years of playing cards to create this game. “I felt like nothing could stop me from making this game,” he said.

Smith spent half of his money to work on the concept alone. To do it, he went to the local bar. The bartender asked, “What will you have? The usual?” “Nah, I’ll have a cocktail napkin,” he replied.

The bewildered bartender handed over the white square. “Something wrong?,” he asked. Smith was busy scribbling down the game’s concept on a napkin and ignored the bartender. He wrote these words “drinking and pizza eating simulator and/ or competition.”

After a couple of drinks, Smith fleshed out his central idea. Players would have to balance their health meter while they aimed to guzzle the most beer and devour trays of pizza. They could tap buttons at a certain speed to pace their digestion and stay alive. Players would need to balance health with the urge to eat.

To realize his plans for the game, Jack assembled a team of game developers in New York City. First he had to test their mettle in a drink-off.  He subjected the winners who still stood after downing a keg to a pizza show down. Smith thought the nine winners of these competitions had proven their dedication to him, and by extension, his video game. He hired them and they started developing the game in March 2012.

Sadly, a wave of misfortune hit the team as they worked. They couldn’t afford to hire extra staff so each team member had to work twice as hard. When the team lost government funding, they let go of two employees and lived off of ramen. They had hit rock bottom. But Smith refused to give up and forced the team to work on weekends. In fact, finishing the game became his obsession destroying his relationships with everyone.

As one ex employee said “He was like a dictator, and we followed orders to stay alive. All hands were on deck to finish the game.”

The team finished a prototype one year after they started work on the game. They paraded the game at local conventions where the air was thick with nerd sweat. The feedback they received led them to revise the game, submit it to publishers, then throw it out and start again.

Two months later, the team squashed all the bugs and released the game. Jack’s team spent $2 million dollars making the game and sold it for $10. Jack and the team received universal praise from fans and critics. The fans wrote love letters to the team. Almost every critic had something positive to say about the game.

Video games Nebula called it “…a breath taking revelation, an electrifying experience made all the more intense because I accidentally dropped a toaster in the bathtub while playing.” However, some guy in pajamas in his parent’s basement called it “sub par” and said he’d “rather spend time with his blow up doll.” But that guy was the exception.

The game went on to sell millions of copies worldwide. Jack summed up the game’s significance best: “Wow! I can’t believe it worked. Never has so much creativity come from binge drinking.”


Sometimes I wonder about the origin stories of my favourite games. Did any of them have similar stories? I have immense respect, though, for the hardworking developers who make games.

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Filed under Silly Video Game Inspired Fiction

Why I Love Video Games

Pow! Zap! Zoweee!

The sounds of plastic fists beating a plastic chest blasted out of the room. A small army of little men, painted every color of the rainbow, littered the floor. You couldn’t walk over the carpet without crunching little plastic torsos. Sure, your foot would get cut in the process, but you’d get even because their eyeballs would pop out.

That describes my bedroom as a kid.

See, I used to love playing with action figures of all kinds. My toys included Teenage Mutant Ninja Turtles, X-Men, Star Wars Characters and GI Joes.

My favourite toys were the green and tan army men. You know, you’d buy them in a huge tub, they all looked alike, and they sported cheap plastic constitutions. I liked these cheap army men best because I had enough of them to set-up epic battles. My imagination turned my carpet into a huge territory full of shell holes and barbed wire for years.

Then I out grew toys. Video games, of all genres, let me experience epic battles all over again in a character’s shoes. I start by using my imagination and a controller to create my character in the games. Then the best part occurs when I can jump into the action and blast the enemy myself.

Games let me play as the heroes I used to command on my carpet. That’s one reason I love them: they let me play like a kid again.


I’ll be writing more about why I love video games in the future. This post captures a little of why I love to play them.

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Filed under Video Game Misc.

“Only Children Play Video Games”

Rise and shine from nap time so we can dissect this silly quote.

Believe it or not, some people agree with this quote. I’ve met one person who once uttered a similar sentiment. Their words suggest that adults who play games have some growing up to do.

Why would anyone agree with this quote? Perhaps parents assume that only children played games because that is what they have witnessed. Maybe parents have heard the chatter on Xbox Live and assumed teenagers dominated it.

These parents are partly correct: developers create some games for children. That is obvious to anyone who reads an ESRB rating that says “Early Childhood,” or “Everyone”. Parents could also point to some gamers’ childlike behaviour to support the quote in this post’s title.

To some extent, immature gamers can blame themselves; they give credence to this quote. These are your stereotypical Xbox live denizens who shout slurs online. While the Xbox Live stereotype is not a fair assessment of all gamers, it’s true that young people sometimes say stupid things online.

Some gamers make things worse when they insult their own hobby. I’m pretty sure I’ve heard someone say that colorful platformers are for children. This comment manages to both insult gamers who like platformers and testifies to the speaker’s immaturity because it uses childish reasoning. Why couldn’t an adult play a colorful platformer, and what is it about the genre that makes it inherently childish? It’s unclear. But to the uninitiated observer who hears such comments, gamers may seem young or childish.

I now have to point out some obvious facts. Bear with me because there will be some who are still in doubt. Yes, the average game player is 31 years old. So the quote that began this article is wrong, even if some adult gamers have immature personalities. Here is another fact: the ratings on game boxes also tells us that they are–sometimes–for adults.

Video games have mature themes, and that is one reason adults might play them. Now mature themes could have two meanings. It might signify blood spatters and loose virtual characters or other themes that some children might not understand. Those themes might, for example, include sacrifice, honor and death. An adult with an education and life experience might be able to appreciate and interpret these themes while they play.

Adults can play any game that they want and that includes children’s games. What harm could come if an adult plays “Early childhood” games with their kids? Or what happens if a an adult plays a game rated for “Everyone?” These are silly questions because there is noting wrong here. These questions, and the fact that the average gamer is an adult, reveal the silliness of the quote in this post’s title.

Perhaps the worst aspect of this quote is that it overlooks how video games have a positive impact on people of all ages. Games help business people melt stress away like an ice cube on a warm summer’s day. Educators can also use games to teach concepts to children. Games might even help some women improve their spatial reasoning skills.

In sum, the quote in this post’s article is false and silly. The average gamer is 30 years old, adults can appreciate “mature themes,” and video games can benefit people of all ages. Commit this quote to the fire for it does not deserve our attention any longer.

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Filed under Non Gamers

“What Should I Blog About?”

Blog about one of your minor interests.

A minor interest is something that you don’t know much about, and it takes up little of your free time. For example, video games were once a small part of my life, and then I made a blog about them.

You too could blog about a minor interest and have an advantage: it already engages you. Of course, you might not love the topic but you still have an interest to inspire your writing. Start to write, dig deeper and appreciate the topic in all its complexity.

You could learn new things about this minor interest as you research and write posts. You could synthesize different perspectives to a form a new and interesting angle on the topic. You could approach the topic with an outsider’s insight and have a unique blog, if you do a little research.

As part of your research, you could read others’ WordPress blogs. Read their posts, leave comments and you will meet new people online with different perspectives. Even if you don’t like to write, surely you’re refined enough to read and act amiably. You are, after all, reading this post. Thanks for that by the way.

When you encounter new people, your old views might melt away like a snowman on a high UV day. Strangers might shake your beliefs and challenge you to consider new ideas. Reading and writing a video game blog, for example, might challenge any stereotypes of gamers that you have. So you might grow as a person as you blog about a minor interest.

Why not blog only about your passion? After all, two blogs could overwhelm a person. Well, I think practicing time management will make you a better writer. If you have two blogs, you will have to write and edit to meet strict deadlines. In addition, your minor interest could attract visitors to your main blog.

The easy – almost facile – answer is to write about what you love. I suggest that you  blog about one of your minor interests. You could learn new things, talk to people with different personalities and see things from a different perspective. You could even blog about your passion and squeeze in your minor topic on the side. All you need is the will to start.

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I am not Going to Talk about Video Games

People might say I talk on and on about video games until I fall down and fall asleep.

They might be right and this time I’m gonna change.

I’m not going to mention those words once…starting now.

But–gosh–you know I tend to babble on like a brook.

There’s no room for others’ small thoughts

sometimes I even interrupt myself during a…Wait! What’s that sound?

Oh, just a bird

Because my voice drones on about leveling up as if nothing happened.

People hear all about what it’s like

to stay up until the birds start chirping

while I save the universe with a controller in my hand and my eyes magnetized toward a screen.

They don’t want that.

They don’t want me to talk about extra lives or one ups.

Forget game over screen and difficultly settings.

“They are too violent and bloody”

“They warp your mind.”

Others don’t want to hear about speed runs or how you charged through a hail of bullets without a scratch or splinter.

Zombies and shovels are in, right?

Oh, can’t mention them, sorry.

New consoles and specs that make grains of sand visible

You better believe that’s unmentionable

Oh well, at least they let me play, even if I can talk about it.

There! I did it. I didn’t babble on endlessly, and I’m pretty sure I didn’t mention video games, right?


This silly post started with a simple idea: I would promise not to talk about something and then spend the entire post discussing it—in a roundabout way.

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Why I Love Video Game Podcasts

I live alone.

Wow that might be the loneliest sentence I’ve ever written. I mean, look at it; it’s just sitting there without anything to keep it company.

Anyway, I discovered video game podcasts vaporize loneliness when I’m cleaning the washroom, washing pots, and waiting for dinner to cook. These podcasts do it all. They’re heavy lifters.

Sometimes they make me laugh. Sometimes I learn a random fact about the world. And sometimes they tell me about, believe it or not, video games. Here are three video game podcasts that keep me happy after a day of the doldrums.

1. Giant Bombcast

I started listening to these guys during their 2011 E3 coverage. Oh, boy, did they ever have excellent coverage. Well, their coverage suited my needs at that time. See, I was writing a major essay in university and had papers flying everywhere. Their E3 podcasts, which were over 3 hours long, helped me to laugh and kept me entertained while I worked. It was perfect in the background.

I fell in love with the show because they would talk about great games across all consoles and the PC. Then I could learn more about the games while watching a Quick Look video.

The cast has changed over the years–RIP Ryan–but they work well together. What makes me say that? Well, I can listen to their three-hour podcasts, and my ears are still hungry for more.
Oh, and I love when they share weird listener emails!

2. Podcast Beyond

Greg Miller, Colin Moriarty and an ever rotating series of guests host IGN’s Podcast Beyond, an ode to everything PlayStation. Wait! It’s a bit complicated. See, Greg and Colin left IGN to work on their own project, but they still do this podcast. I’m hoping they still do it for a long time.

I like this podcast because of the hosts’ personalities. Colin and I share a love of history, he reminds me of several people I know, and he gets along with well Greg. And Greg Miller makes this podcast something special. His intense enthusiasm for PlayStation is legendary, and his sense of humor makes the podcast unique.

The podcast is so good that I even listened to it before owning a PlayStation 3. Beyond!

3. The Game Informer Show

For me,  the Game Informer Show, compared to the other podcasts, is a lot more sober and serious. They don’t usually make me laugh at all. They don’t usually have weird but funny listener emails. And they don’t have strange outbursts and a stand out sense of humor.

But I love when they do special edition podcasts. In these episodes, they usually interview a developer about their upcoming game. And Game Informer staff will share the listeners’ questions with the developer. It’s always great to hear secrets about a game maker’s upcoming project. A very exciting episode type guaranteed to raise your excitement for a game. It’s a pleasure to listen to this podcast.


What are some of your favourite video game podcasts? I admit it: I don’t know them all, but I keep an open mind. Also, what are some of your favourite video game podcasts on WordPress.com? Feel free to plug your own show!

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Filed under Video Game Trends