This Video Game Belongs in a Library!

Me: “Hi, I’m picking up a game that I put on hold yesterday.”

Downstairs staff member: “Oh, you know, you don’t get to take the game the day after you put it on hold.”

Me: “Really?”

Downstairs staff member: “Once the game is taken off the shelf, it has to be processed and travel from one library to another, which can take several days. And no one can check out the game while it is processed.”

Me: “But the game I placed a hold on is already in the library.”

Downstairs staff member: “Hmmm you can check upstairs, sir, we might not have taken the game off the shelf yet.”

[I walk upstairs to the next level and talk to a second staff member].

Me: “Hi, I’m trying to find a game I just put on hold yesterday. The staff member downstairs told me to check up here.”

Upstairs staff member: “You just came from downstairs and they told you that?”

Me: “Yes.”

Upstairs staff member: “Did they run a search from the computer?”

Me: “No.”

Upstairs staff member: “Did they have you fill out the XJ5000 form?”

Me: “No.”

Upstairs staff member: “Did they check the holds shelf?”

Me: “No.”

Upstairs staff member: “Ok, hold on; let me call downstairs.”

[I waited a minute for the phone call to end.]

Upstairs staff member: “Let’s check the stacks. Come with me. Hmmm no, no it’s not there.”

[I waited about two minutes]

Upstairs staff member: “Let’s see if we can find it on my computer.”

Me: “I thought it would be easy to get the game in the library because the library website says it’s in this building.”

Upstairs staff member: “Oh, wait, it turns out the game was taken out a year go and never returned. I’ll have to change its status to trace.”

Me: “Alright, I guess I’ll have to go to another library branch.”

I thought I’d have to slay a dragon or fight a final boss to get the game. But, no, the story ends with an anti-climactic ending.


This isn’t a true story. However, my recent trip to pick up a DVD from my local library inspired this story. Also, I don’t think that my library has video games.

 

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If I was a Video Game Character Living in a Game World

Imagine that I was a video game character living in a video game world. You’d turn on your TV, flip the switch on your console and see me every time you played a game. What should I do with this great privilege and power?

I suppose I’d find cheat codes and give myself many abilities and supplies. First, I’d give myself unlimited money. I don’t know what I do with it all; maybe I could buy several thousand cars and race around town, like something out of Grand Theft Auto. Then I’d find the code to turn myself invisible. That would be a welcome method to take breaks without the player even knowing I was gone. After all, I would get exhausted after the player’s marathon gaming sessions. Finally, I’d rejigger the code to create stunt doubles for myself. That way, I  could do whatever I wanted and never get hurt while the player played. What could go wrong if I had these codes at my finger tips and could do whatever I wanted?

On second thought, this kind of unlimited power could easily corrupt me; instead I would use these cheat codes to help others. I’d go invisible and wade through a sea of zombies, in a post apocalyptic game, just to help an elderly neighbour take out her trash. I’d also become invincible to avoid germs. I could then, without getting sick, babysit all the other video game protagonists’ kids,  so they could have peace of mind while they save the universe and/or world. Finally, I would rejigger the code to help fix other characters who were frozen — in a malfunctioning game, that is. Or maybe I meant shoveling the driveways of snowed in characters on freezing days. No matter the problem, I would find some way to help.


What would you do if you were a video game character living in a video game world?

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I Ate Dinner with Video Game Characters

Last week, I got to meet many of my video game heroes.  They invited me over for dinner, but I wasn’t sure what they would serve, or if they eat at all. Let me recount what occurred.

***

1. Mario and Princess Peach had me over for spaghetti and meatballs. The food smelled heavenly, the wine flowed like water in a river, and they were indeed interesting company as they shared stories of their many adventures.

In a dimly lit dinning room, we tucked into the main dish, as well as squid and fish that were both freshly caught from Mario’s games. After a while, I got the feeling Mario and Peach would recreate the famous spaghetti scene from Lady and the Tramp, and I tried to excuse myself. But then Toad, Mario’s annoying neighbour who can’t take a hint, appeared and would not stop yapping. Oh well, it was a good night overall.

2. Does Master Chief eat? That’s what I thought after I had accepted an invitation to dine with him at his palatial space mansion. Something about taking a giant space elevator into Earth’s atmosphere seemed strange, but I happily went on my way. Of course, I had to take a time machine several years into the future for this meal to be possible, but I’ll omit such boring details from this story.

As the elevator ascended higher and higher into the heavens, I mused about how Master Chief eats. Does he take off his helmet, or does he have a system inside the suit that feeds him? Then I laughed as I pictured him eating cream puffs or dainty finger foods. First of all, this kind of food doesn’t fit with Chief’s “tough guy” image as projected by Microsoft’s marketing. Second, he probably has to avoid such delicate food for fearing of smushing it with his iron grip.

Ding! The elevator had arrived at the top where the Chief had prepared a delicious meal. To my great surprise, I discovered he was a vegan. State secrecy laws prohibit me from discussing how Chief eats or what we ate, but the food sure was tasty!

3.  I wasn’t sure Kirby could ever be “full”. That was my suspicion as I headed for his place. It turns out my suspicion was correct: Kirby devoured both his plate and mine before consuming the entire refrigerator! At first, I thought this overeating was okay because he was ensuring nothing went to waste. He somehow seemed thoughtful.

But my initial reaction turned to disgust as Kirby spat out whatever he had sucked into his mouth and then inhaled more. I don’t mind telling you that I was thoroughly upset, and I ran away before Kirby could eat me. Talk about terrible table manners! I guess you should never eat with some of your video game heroes.


Did you have dinner with video game characters and what happened?

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I Started This Game and I’m Finishing It!

I started this video game, and I’m finishing it.

I’m finishing come hell or high water.

I’m finishing in the face of rain, sleet or snow.

I’m finishing despite the weather service’s warning about an impending avalanche, tornado, tsunami and hurricane.

Meanwhile, an uncontrollable fire roars down the street, consuming all in its path. It doesn’t matter.

What’s worse, our neighbourhood just experienced a nuclear meltdown outside and the streets are empty.

And I’m thinking of other games I’d like to start playing now.

But I started this game, and I’m going to finish it before I start playing anything else.


Do you ever have the urge to start playing a second game before you’ve finished the first? How do you respond to this urge?

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Video Game Characters Talk to Me

Imagine video game characters suddenly appear in our world. They still have all of their powers, talents and they look the same. But now they speak English, and they have something to say. Here’s what they told me when I bumped into them:

Pikachu: “Plug me in! I need to recharge.”

Bowser: “Get me a breath mint. I smell like burnt hair.”

Kirby: “Sorry I inhaled all your food. It was an accident; I swear.”


What did video game characters say to you?

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Come Back Sleep!

I promise I won’t see Video Games anymore.

It will be just you and me forever.

Please come back!

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I’m Wondering about Video Games

Too often life tries to extinguish my sense of wonder. By wonder, I mean a desire — which never ceases — to know more about a puzzling topic, a desire that sometimes isn’t sated with mere information. Life throws dishes, pots, and dirty laundry at me in an attempt to keep me off this path of wonder. I suppose one can cultivate a sense of wonder while cleaning pots and pans, but this rarely happens to me. Many of my interests, pursuits and activities, though, do allow me to keep my sense of wonder burning brightly even on the darkest of nights.

I love to read, write, talk and reflect about topics such as life and death, beautiful things in nature, history, people, ideas, music, culture, food, entertainment and others. I have so many questions about these topics and will never stop asking because there’s so much I don’t know. Sometimes I just stop and stare, slack-jawed and all, at a beautiful vista in a foreign country. I wonder how that vista was created, how something so beautiful could exist and why it exists. I also wonder about how to live my life, how to treat and help others, and things that are greater than myself. There remains one topic, though, that I didn’t mention — video games.

I wonder, when I play video games, how such a beautiful, imaginary world could exist and why I bother to explore it. I stare in awe at the beautiful digital mountains and valleys, puddles and oceans, seemingly borderless terrain and the limitless skies of fictional planets. Why do we spend time creating digital worlds that mirror our own instead of going out and seeing them first hand? What’s the point of it all — I mean a life spent playing video games?

Who or what put this digital world together and what inspired it? I mean, maybe I could know a bit about the developers of the game by learning about their personalities and experiences, and how that shaped their product. But would I truly get to know the developers and their thoughts about their games, or why their game has heavy trolls who can crush anything but also hurtle thousands of feet in the air after a tiny stick taps their shoulder? Maybe I’m asking too much.

I wonder if these developers took the time to craft a good story. I wonder if the story and characters can tell me something about my life and how I should live it? Or is this a game without a story? Does this game have goals, and what is a goal?

Why do I play video games anyway: is it because I chose to do so or because some external force has pushed me toward them? Why should I continue playing games when I have a kitchen sink full of dirty dishes? I wonder. I don’t have all the answers, but I do know that video games keep me wondering.

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A Reflection on the Duality of Video Games & Life

Video games are both smooth and bumpy. One side of the disc is smooth, shiny and calm, like a tranquil lake on an early Saturday morning when the mist is settling over the water and no one is nearby. The disc also has faint lines going around part of it, resembling ripples on the surface of the lake. The machine is able to read and reflect on this side of the disc, and the metal box does this work quietly as if it were meditating near a calm lake. Then the machine can display something beautiful and creative for all to see and enjoy.

Sometimes playing this disc is a smooth experience, one without hardship that flows from beginning to end. The game doesn’t punish small mistakes during a smooth experience. The game doesn’t offer strange design choices that keeps gamers from playing until the end. Instead, the game lets you play, and encourages you to do so, without interruption.

We might also say that a gamer could be smooth. What do I mean by “smooth” gamer? I mean someone who sails through a game calmly without hitting any waves. Maybe he does see waves, but he knows how to avoid them. The smooth gamer’s actions are deliberate, well-thought-out and appear effortless, but not everyone acts in this way.

By contrast, there is a bumpy aspect to video games. One can feel this by picking up a video game disc and touching the side that has the game’s title and possibly other images. This bumpy side is like a rough path that is uneven to the touch rather than a tranquil lake.

The rough path is not inherently bad, for this side lets one know that one is holding a video game that a machine can run. However, some people will not see it as self-evident that the bumpy side faces up as the disc goes into the machine. You have to walk the path to understand, you have to put the game into the machine, or read or hear some instruction, to understand this is how you play a video game.

Once you play the game, you can sometimes expect a bumpy ride. You might get knocked off the path because of an increase in the game’s difficulty, just as you start to enjoy playing. You might get frustrated and lose your temper. Perhaps this angry person might throw a controller at some unfortunate bystander or some unfortunate peace lily.

Some of us might feel this anger and frustration in a more intense way than others. This person might be a gamer who cannot experience the bumpy side without exploding in rage. They are unpredictable and antipathy of the cool, smooth lake, the cool, smooth gamer.

Perhaps all gamers, all people have some degree of the cool, calm lake within them and the potential to lash out in anger. Although the path can be a little bumpy sometimes, one need not give in to aggression, to hate. Play like a smooth, calm lake, live like a smooth, calm lake.

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If Video Game Characters Were Real & Had Personalities

Maybe we would spend time with video game characters if they were like people and had personalities. Maybe we would get to know them and grow old together. And maybe we could even play games with them.

I think that characters from shooting video games would probably be less popular. I mean, you would probably not befriend a violent psychopath, right? By contrast, we would probably still love Mario and think of him as being delightfully joyful. However, we’d probably be concerned about his magic mushroom consumption, and his influence on kids. Pikachu would probably remain just as loved if it were a real pet, albeit a highly dangerous one.


What do you think life would be like if video game characters were real and had personalities?

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Playing Myself to Sleep

The house doesn’t speak English, but it speaks another language. If you strain your ear, you can catch the hint of some exotic accent. You see, the fish darts around his tank, the fridge hums gently, and the console makes a whirring noise as it spins a disc. The console’s bright lights also command attention.

Yet, I make the most audible sound amidst this cacophony. This is the sound of clanking thumbsticks, of a person who is battling through a difficult video game. Before long, though, my left eye gets heavy and starts to close while the right eyes the left and follows suit. Then I stop moving. The console keeps running.


Do you ever start falling asleep while playing video games? How would you describe that experience?

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